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	<title>Game Coder</title>
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	<link>http://gamecodermag.com</link>
	<description>Game Coder</description>
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		<title>Game Coder archival issues for just 10$</title>
		<link>http://gamecodermag.com/game-coder-archival-issues-for-just-10/</link>
		<comments>http://gamecodermag.com/game-coder-archival-issues-for-just-10/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 07:44:09 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=138</guid>
		<description><![CDATA[Hey guys, due to our recent fusion with SDJ, Codersky and FFD, we offer you access to all archival issues of Game Coder Mag for just 10$. The offer concerns only  the issues published on Game Coder Mag website (two issues of Game Coder Mag Physics &#8211; 01/2012 and 02/2012, and three issues of Game [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>New Game Coder is out!</title>
		<link>http://gamecodermag.com/new-game-coder-is-out/</link>
		<comments>http://gamecodermag.com/new-game-coder-is-out/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 10:23:42 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=136</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/new-game-coder-is-out/"><img title="New Game Coder is out!" src="http://gamecodermag.com/wp-content/uploads/2012/04/gc2up-334x2401-120x86.jpg" alt="New Game Coder is out!"  width="120" height="86" /></a></div><br/>New Game coder is out! Don&#8217;t worry if you can&#8217;t find it here. Maybe you heard with our fusion with SDJ,  Codersky and FFD? All the magazines are to be found on SDJ website: www.en.sdjournal.org If you&#8217;d like to download the magazine go direstly to: http://en.sdjournal.org/game-coder-mag-042012/ Also Game Coder Teaser is out. you&#8217;ll find a [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Great Fusion!</title>
		<link>http://gamecodermag.com/the-great-fusion/</link>
		<comments>http://gamecodermag.com/the-great-fusion/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 11:45:22 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=130</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/the-great-fusion/"><img title="The Great Fusion!" src="http://gamecodermag.com/wp-content/uploads/2012/04/about-us-120x32.jpg" alt="The Great Fusion!"  width="120" height="32" /></a></div><br/>The Great Fusion! SDJ, Codersky, Game Coder Mag and FFD – Together! We have something special for you! Check this out: We decided to incorporate our Magazines in order to provide you access to all sources of knowledge needed by every developer. 5000 subscribers, 4 different issues, over 200 pages every month of best programming [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/the-great-fusion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Coder Mag 03/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-032012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-032012/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 09:52:03 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=127</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-032012/"><img title="Game Coder Mag 03/2012" src="http://gamecodermag.com/wp-content/uploads/2012/03/GCM_03_cover2-84x120.jpg" alt="Game Coder Mag 03/2012"  width="84" height="120" /></a></div><br/>Creating Smart Enemies With Genetic Algorithms by Sam Redfern Genetic Algorithms (GA) are an approach to AI that makes uses of the ‘survival of the fittest’ concept, as seen in Darwinian evolution, in order to search for optimal (and sometimes novel) solutions to problems. They have been used in various games, most commonly to pre-calculate [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/game-coder-mag-032012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Game Coder Mag Teaser 03/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-teaser-032012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-teaser-032012/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 09:34:50 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Free Articles/Teasers]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=125</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-teaser-032012/"><img title="Game Coder Mag Teaser 03/2012" src="http://gamecodermag.com/wp-content/uploads/2012/03/GCM_03_cover-84x120.jpg" alt="Game Coder Mag Teaser 03/2012"  width="84" height="120" /></a></div><br/>Creating Smart Enemies With Genetic Algorithms by Sam Redfern Genetic Algorithms (GA) are an approach to AI that makes uses of the ‘survival of the fittest’ concept, as seen in Darwinian evolution, in order to search for optimal (and sometimes novel) solutions to problems. They have been used in various games, most commonly to pre-calculate [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/game-coder-mag-teaser-032012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Festival of Games VIII</title>
		<link>http://gamecodermag.com/festival-of-games-viii-2/</link>
		<comments>http://gamecodermag.com/festival-of-games-viii-2/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 13:33:41 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=122</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/festival-of-games-viii-2/"><img title="Festival of Games VIII" src="http://gamecodermag.com/wp-content/uploads/2012/03/Festival-of-Games-120x60.jpg" alt="Festival of Games VIII"  width="120" height="60" /></a></div><br/>Festival of Games VIII – Modern Business Fare Theme and line-up Creative Spirit Game Conference UTRECHT – March 8th, 2012 – The eighth edition of Festival of Games, which will take place on the 19th and 20th April 2012, will focus on the changing landscape of the games industry. Within the theme of “Modern Business [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Festival of Games VIII</title>
		<link>http://gamecodermag.com/festival-of-games-viii/</link>
		<comments>http://gamecodermag.com/festival-of-games-viii/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 13:30:14 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=120</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/festival-of-games-viii/"><img title="Festival of Games VIII" src="http://gamecodermag.com/wp-content/uploads/2012/03/Festival-of-Game-logog-120x60.jpg" alt="Festival of Games VIII"  width="120" height="60" /></a></div><br/>Festival of Games VIII &#124; Modern Business Fare The games industry is in a major turn around. Content and distribution networks are popping up everywhere; consoles or handhelds are no longer the main platforms. Mobile and online games dominate the majority of the industry. Valuable IP from small independent game developers gets copied and then [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/festival-of-games-viii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Coder Mag Physics 2/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-physics-22012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-physics-22012/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 12:06:55 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=117</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-physics-22012/"><img title="Game Coder Mag Physics 2/2012" src="http://gamecodermag.com/wp-content/uploads/2012/03/GCP_02_cover_027-84x120.jpg" alt="Game Coder Mag Physics 2/2012"  width="84" height="120" /></a></div><br/>Creating a Physics-Based Game Using Havok Physics by Daniele Gianetti Physics is a crucial part of almost any modern 3D game, think about how objects move in a physically plausible way in The Elders Scrolls V: Skyrim (Bethesda Softworks) when you cast a spell on a pile of objects). Major titles like Skyrim and Assassin’s [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Game Coder Mag Physics Teaser 2/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-physics-teaser-22012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-physics-teaser-22012/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 15:51:41 +0000</pubDate>
		<dc:creator>agnieszka</dc:creator>
				<category><![CDATA[Free Articles/Teasers]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=107</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-physics-teaser-22012/"><img title="Game Coder Mag Physics Teaser 2/2012" src="http://gamecodermag.com/wp-content/uploads/2012/03/GCP_02_cover_026-84x120.jpg" alt="Game Coder Mag Physics Teaser 2/2012"  width="84" height="120" /></a></div><br/>Creating a Physics-Based Game Using Havok Physics by Daniele Gianetti Physics is a crucial part of almost any modern 3D game, think about how objects move in a physically plausible way in The Elders Scrolls V: Skyrim (Bethesda Softworks) when you cast a spell on a pile of objects). Major titles like Skyrim and Assassin&#8217;s [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/game-coder-mag-physics-teaser-22012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>European Games Festival Digital Dragons</title>
		<link>http://gamecodermag.com/european-games-festival-digital-dragons/</link>
		<comments>http://gamecodermag.com/european-games-festival-digital-dragons/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 13:35:30 +0000</pubDate>
		<dc:creator>agnieszka</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=103</guid>
		<description><![CDATA[A conference devoted to digital distribution of games, and European awards will take place on 24th and 25th May in Cracow. The city will host the 2nd European Games Festival organised by Cracow Technology Park (KTP) in cooperation with the European Games Academy and the European Games Centre cluster. It will be possible to meet [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/european-games-festival-digital-dragons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Making of Pigeons Attack with Cell SDK</title>
		<link>http://gamecodermag.com/the-making-of-pigeons-attack-with-cell-sdk/</link>
		<comments>http://gamecodermag.com/the-making-of-pigeons-attack-with-cell-sdk/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 08:10:32 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Free Articles/Teasers]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=101</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/the-making-of-pigeons-attack-with-cell-sdk/"><img title="The Making of Pigeons Attack with Cell SDK" src="http://static.software.com.pl/images/download_demo.png" alt="The Making of Pigeons Attack with Cell SDK"  width="120" height="27" /></a></div><br/>]]></description>
		<wfw:commentRss>http://gamecodermag.com/the-making-of-pigeons-attack-with-cell-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spark Casual Engine – a professional platform dedicated to creating adventure casual games.</title>
		<link>http://gamecodermag.com/spark-casual-engine-a-professional-platform-dedicated-to-creating-adventure-casual-games/</link>
		<comments>http://gamecodermag.com/spark-casual-engine-a-professional-platform-dedicated-to-creating-adventure-casual-games/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 10:40:06 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=99</guid>
		<description><![CDATA[Spark Casual Engine from Artifex Mundi is a sophisticated toolset dedicated to development of point and click adventure games, especially HOPA games but also other casual games like Match 3 or Mahjong, which supports all of the platforms most important for casual gamers: Android OS, iPad, iPhone, Mac OS, Windows PC. The engine can be [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/spark-casual-engine-a-professional-platform-dedicated-to-creating-adventure-casual-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>February discounts!</title>
		<link>http://gamecodermag.com/february-discounts/</link>
		<comments>http://gamecodermag.com/february-discounts/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 12:42:05 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=93</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/february-discounts/"><img title="February discounts!" src="http://gamecodermag.com/wp-content/uploads/2012/02/gc2up-120x86.jpg" alt="February discounts!"  width="120" height="86" /></a></div><br/>Hi all! I just wanted to remind you about our February discount! There&#8217;s just a week left! So don&#8217;t hesitate and subscribe now! Just enter the cupon code: Feb50 while you&#8217;re subscribing to claim the discount. The offer is for YEAR subscription only. It doesn&#8217;t combine with ither offers. It&#8217;s valid only till the end [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash GAMM!</title>
		<link>http://gamecodermag.com/flash-gamm/</link>
		<comments>http://gamecodermag.com/flash-gamm/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 10:28:43 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=90</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/flash-gamm/"><img title="Flash GAMM!" src="http://gamecodermag.com/wp-content/uploads/2012/02/100x150.png" alt="Flash GAMM!"  width="120" height="80" /></a></div><br/>Flash GAMM is: а unique event devoted to flash, social and mobile games hours of close communication between representatives of game industry from different countries and specializations perfect balance between high-grade technical and marketing lectures Main topics: game development (flash, social, iPhone/iPad, Android, 3D, HTML5, Unity, porting to different platforms) graphics and animation (stylistics, special [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/flash-gamm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Nordic Game 2012</title>
		<link>http://gamecodermag.com/nordic-game-2012/</link>
		<comments>http://gamecodermag.com/nordic-game-2012/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 13:35:54 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=88</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/nordic-game-2012/"><img title="Nordic Game 2012" src="http://gamecodermag.com/wp-content/uploads/2012/02/NGlogo-2012-580x240.jpg" alt="Nordic Game 2012"  width="120" height="49" /></a></div><br/>Nordic Game 2012: Register now! If you were to improve your game industry skills, would you take advice from the creators of Doom, Quake, Rage, Might &#38; Magic, Sword &#38; Sorcery EP, Critter Crunch, Bastion, Super Meat Boy, Fez, Chime, and Just Cause 2? Thought so. Registration for the Nordic Game 2012 conference, 23-25 May [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/nordic-game-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Game Coder Mag 02/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-022012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-022012/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 10:19:21 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=86</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-022012/"><img title="Game Coder Mag 02/2012" src="http://gamecodermag.com/wp-content/uploads/2012/02/GCM_okladka_021-84x120.jpg" alt="Game Coder Mag 02/2012"  width="84" height="120" /></a></div><br/>Organizing UI in XNA Using XML Files by Bogdan Tănăsoiu When developing a game we often find ourselves in the middle of a fight: How much time will we spend on crafting new features? How about time spent on polishing it? And so on&#8230; A couple of headaches from the past made me want to [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/game-coder-mag-022012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Game Coder Mag Teaser 02/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-teaser-022012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-teaser-022012/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 10:05:17 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Free Articles/Teasers]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=84</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-teaser-022012/"><img title="Game Coder Mag Teaser 02/2012" src="http://gamecodermag.com/wp-content/uploads/2012/02/GCM_okladka_02-84x120.jpg" alt="Game Coder Mag Teaser 02/2012"  width="84" height="120" /></a></div><br/>Organizing UI in XNA Using XML Files by Bogdan Tănăsoiu When developing a game we often find ourselves in the middle of a fight: How much time will we spend on crafting new features? How about time spent on polishing it? And so on&#8230; A couple of headaches from the past made me want to [...]]]></description>
		<wfw:commentRss>http://gamecodermag.com/game-coder-mag-teaser-022012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Organizing UI &#8211; Bogdan Tănăsoiu</title>
		<link>http://gamecodermag.com/organizing-ui-bogdan-tanasoiu/</link>
		<comments>http://gamecodermag.com/organizing-ui-bogdan-tanasoiu/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 08:06:58 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=83</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/organizing-ui-bogdan-tanasoiu/"><img title="Organizing UI &#8211; Bogdan Tănăsoiu" src="http://static.software.com.pl/images/download_full.png" alt="Organizing UI &#8211; Bogdan Tănăsoiu"  width="120" height="39" /></a></div><br/>]]></description>
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		<title>This space may be yours!</title>
		<link>http://gamecodermag.com/this-space-may-be-yours/</link>
		<comments>http://gamecodermag.com/this-space-may-be-yours/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 14:15:59 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=80</guid>
		<description><![CDATA[Do you organize an event? Would you like a lot of people to hear about it? Write to us at en@gamecodermag.com!]]></description>
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		<title>Free PC Utility Giveaway</title>
		<link>http://gamecodermag.com/free-pc-utility-giveaway/</link>
		<comments>http://gamecodermag.com/free-pc-utility-giveaway/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 13:42:25 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=79</guid>
		<description><![CDATA[Free PC Utility Giveaway: Treat Your Loved Ones to Advanced SystemCare PRO this Valentine’s Day &#160; SAN FRANCISCO, February 13, 2012 – IObit today announced a free giveaway campaign for its award-winning Advanced SystemCare PRO, one of the world’s leading software utilities. This Valentine’s Day, participants can send friends and family a free one-year license of [...]]]></description>
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		<title>Vivid Games is hiring!</title>
		<link>http://gamecodermag.com/vivid-games-is-hiring/</link>
		<comments>http://gamecodermag.com/vivid-games-is-hiring/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 08:20:55 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Notice Board]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=77</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/vivid-games-is-hiring/"><img title="Vivid Games is hiring!" src="http://gamecodermag.com/wp-content/uploads/2012/02/ogłoszenie.jpg" alt="Vivid Games is hiring!"  width="84" height="120" /></a></div><br/>]]></description>
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		<title></title>
		<link>http://gamecodermag.com/73/</link>
		<comments>http://gamecodermag.com/73/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 07:27:44 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[E-Books]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=73</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/73/"><img title="" src="http://gamecodermag.com/wp-content/uploads/2012/02/deBly-Holistic-Game-Development-Cover.jpg" alt=""  width="92" height="120" /></a></div><br/>Holistic Game Development An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming By Penny de Byl &#160; &#160; &#160; &#160;]]></description>
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		<title>Game Coder Mag Physics 1/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-physics-12012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-physics-12012/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 09:45:04 +0000</pubDate>
		<dc:creator>agnieszka</dc:creator>
				<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=69</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-physics-12012/"><img title="Game Coder Mag Physics 1/2012" src="http://gamecodermag.com/wp-content/uploads/2012/02/OKLADKA_poprawiona_1501-84x120.jpg" alt="Game Coder Mag Physics 1/2012"  width="84" height="120" /></a></div><br/>Creating a Soft Body System by Soufiane Khiat In modern AAA game engine, reality is the best model. In this article we’ll show how to improve your physic engine with an implementation of soft body system. The soft body can be clothes, hair, jelly, or any deformable object. This deformation can create a realism feeling. [...]]]></description>
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		<title>Game Coder Mag Physics Contest!</title>
		<link>http://gamecodermag.com/game-coder-mag-physics-contest/</link>
		<comments>http://gamecodermag.com/game-coder-mag-physics-contest/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 08:01:13 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=66</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-physics-contest/"><img title="Game Coder Mag Physics Contest!" src="http://gamecodermag.com/wp-content/uploads/2012/02/OKLADKA_poprawiona_72-84x120.jpg" alt="Game Coder Mag Physics Contest!"  width="84" height="120" /></a></div><br/>Participate in our contest and win some amazing discount for Game Coder subscription! Download Game Coder Mag Physics Teaser (it has a great article on rigid body dynamics) and count ALL Game Coder logos. Send us the answer and what subscription option are you interested in  and , if you&#8217;re correct,  we&#8217;ll send you unique [...]]]></description>
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		<title>Game Coder Mag Physics Teaser 1/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-physics-teaser-12012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-physics-teaser-12012/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 07:53:10 +0000</pubDate>
		<dc:creator>agnieszka</dc:creator>
				<category><![CDATA[Free Articles/Teasers]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=64</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-physics-teaser-12012/"><img title="Game Coder Mag Physics Teaser 1/2012" src="http://gamecodermag.com/wp-content/uploads/2012/02/OKLADKA_poprawiona_150-84x120.jpg" alt="Game Coder Mag Physics Teaser 1/2012"  width="84" height="120" /></a></div><br/>Creating a Soft Body System by Soufiane Khiat In modern AAA game engine, reality is the best model. In this article we’ll show how to improve your physic engine with an implementation of soft body system. The soft body can be clothes, hair, jelly, or any deformable object. This deformation can create a realism feeling. [...]]]></description>
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		<title>First issue is out!</title>
		<link>http://gamecodermag.com/first-issue-is-out/</link>
		<comments>http://gamecodermag.com/first-issue-is-out/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 14:37:32 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=54</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/first-issue-is-out/"><img title="First issue is out!" src="http://gamecodermag.com/wp-content/uploads/2012/01/gc2up-120x86.jpg" alt="First issue is out!"  width="120" height="86" /></a></div><br/>The title says it all:  first issue is out! This issue is free for download so don&#8217;t hesitate and check it out! We&#8217;re always interested in your opinion, so if you have comments or suggestions, write to us at en@gamecodermag.com &#160; Also we launched a new 20%  student discount! We&#8217;ll need a scan of your [...]]]></description>
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		<title>Game Coder Mag 1/2012 Teaser</title>
		<link>http://gamecodermag.com/game-coder-mag-12012-teaser/</link>
		<comments>http://gamecodermag.com/game-coder-mag-12012-teaser/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 10:33:14 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Free Articles/Teasers]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=52</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-12012-teaser/"><img title="Game Coder Mag 1/2012 Teaser" src="http://gamecodermag.com/wp-content/uploads/2012/01/OKLADKA_00_zmiana1-84x120.jpg" alt="Game Coder Mag 1/2012 Teaser"  width="84" height="120" /></a></div><br/>Creating Games in Corona SDK by Michelle Fernandez The world of game development has become increasingly popular in the past couple years among many mobile platforms such as iOS and Android. In this article, we’ll be learning how to make a simple 2D shooter type based game in Corona SDK from start to finish in [...]]]></description>
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		<title>Game Coder Mag 1/2012</title>
		<link>http://gamecodermag.com/game-coder-mag-12012/</link>
		<comments>http://gamecodermag.com/game-coder-mag-12012/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 14:39:01 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=47</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/game-coder-mag-12012/"><img title="Game Coder Mag 1/2012" src="http://gamecodermag.com/wp-content/uploads/2012/01/OKLADKA_00_zmiana-84x120.jpg" alt="Game Coder Mag 1/2012"  width="84" height="120" /></a></div><br/>Creating Games in Corona SDK by Michelle Fernandez The world of game development has become increasingly popular in the past couple years among many mobile platforms such as iOS and Android. In this article, we’ll be learning how to make a simple 2D shooter type based game in Corona SDK from start to finish in [...]]]></description>
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		<title>Creating a Mini-Game in Corona SDK &#8211; Michelle Fernandez</title>
		<link>http://gamecodermag.com/creating-a-mini-game-in-corona-sdk-michelle-fernandez/</link>
		<comments>http://gamecodermag.com/creating-a-mini-game-in-corona-sdk-michelle-fernandez/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 10:39:41 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=46</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/creating-a-mini-game-in-corona-sdk-michelle-fernandez/"><img title="Creating a Mini-Game in Corona SDK &#8211; Michelle Fernandez" src="http://gamecodermag.com/wp-content/plugins/download-monitor/page-addon/thumbnail.gif" alt="Creating a Mini-Game in Corona SDK &#8211; Michelle Fernandez"  width="120" height="120" /></a></div><br/>]]></description>
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		<title>Galaxy Pirate Adventure</title>
		<link>http://gamecodermag.com/galaxy-pirate-adventure/</link>
		<comments>http://gamecodermag.com/galaxy-pirate-adventure/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 07:44:31 +0000</pubDate>
		<dc:creator>Gosia</dc:creator>
				<category><![CDATA[Free Articles/Teasers]]></category>

		<guid isPermaLink="false">http://gamecodermag.com/?p=35</guid>
		<description><![CDATA[<div><a href="http://gamecodermag.com/galaxy-pirate-adventure/"><img title="Galaxy Pirate Adventure" src="http://static.software.com.pl/images/download_demo.png" alt="Galaxy Pirate Adventure"  width="120" height="27" /></a></div><br/>Galaxy Pirate Adventure (GPA) for iOS platform is my first 3D game development project.  It is also regarded as one of the most graphically impressive space game on iOS platform.  Before developing GPA, I know nothing about game programming, even though I have quite some programming experience.]]></description>
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