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April 17, 2012, 12:11 pm

Game Coder Mag 03/2012

Creating Smart Enemies With Genetic Algorithms by Sam Redfern Genetic Algorithms (GA) are an approach to AI that makes uses of the ‘survival of the fittest’ concept, as seen in Darwinian evolution, in order to search for optimal (and sometimes novel) solutions to problems. They have been used in various games, most commonly to pre-calculate [...]

Game Coder Mag Physics 2/2012

Creating a Physics-Based Game Using Havok Physics by Daniele Gianetti Physics is a crucial part of almost any modern 3D game, think about how objects move in a physically plausible way in The Elders Scrolls V: Skyrim (Bethesda Softworks) when you cast a spell on a pile of objects). Major titles like Skyrim and Assassin’s [...]

Game Coder Mag 02/2012

Organizing UI in XNA Using XML Files by Bogdan Tănăsoiu When developing a game we often find ourselves in the middle of a fight: How much time will we spend on crafting new features? How about time spent on polishing it? And so on… A couple of headaches from the past made me want to [...]

Game Coder Mag Physics 1/2012

Creating a Soft Body System by Soufiane Khiat In modern AAA game engine, reality is the best model. In this article we’ll show how to improve your physic engine with an implementation of soft body system. The soft body can be clothes, hair, jelly, or any deformable object. This deformation can create a realism feeling. [...]

Game Coder Mag 1/2012

Creating Games in Corona SDK by Michelle Fernandez The world of game development has become increasingly popular in the past couple years among many mobile platforms such as iOS and Android. In this article, we’ll be learning how to make a simple 2D shooter type based game in Corona SDK from start to finish in [...]

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